Headcanon Games Presents Polyhedron 046: “Am I Dead Yet?”

Headcanon has released the latest Polyhedron podcast. This time on Polyhedron…

“We walk down the long and loathsome road. Where the trees rustle and the devil is a whisper on the wind…”

“It is October and we talk about character death & retirement this episode. Stories are hard to close and completing a character’s arch can be difficult for both the player and their Gamemaster. We use a very real example of this through my own character, Theo Legate, from the Live Action Roleplaying game “After The End”.  So sit back, relax, and please bow your head in respect for Polyhedron is on the air.”

Check out the podcast here.


The unwashed rabble of the Headcanon crew sit down with some microphones and deconstruct role-playing games in order to figure out why we like them so darn much. The topics may change from episode to episode but each one will rotate around the axis that is this eclectic little genre of pop entertainment. So sit back, relax, and put on those headphones as we look deep into the multifaceted world of RPGs.

 

Headcanon Games Releases Polyhedron Episode 045: “Are Those Fangs?”

Headcanon has released the latest Polyhedron podcast. This time on Polyhedron…

“Slaves to infinite recursion, we return to the topic of ‘Vampire the Masquerade 5th Edition.’ The Alpha playtest rules have been unleashed, and we get into the weeds of picking them apart. We battle our Hunger and wrestle with our fading Humanity, all while debating the relative merits of a scuffed leather jacket versus a crimson cravat with lace trimming. That’s a lie, none of that happens. We did have to pause recording for like 20 minutes to get Ryan off the bookcase, though, so I’m pretty sure he got a bad Compulsion roll. Spray-paint your windows and crank the Sisters of Mercy, Polyhedron is on the air!”

Check out the podcast here.


The unwashed rabble of the Headcanon crew sit down with some microphones and deconstruct role-playing games in order to figure out why we like them so darn much. The topics may change from episode to episode but each one will rotate around the axis that is this eclectic little genre of pop entertainment. So sit back, relax, and put on those headphones as we look deep into the multifaceted world of RPGs.

 

Game Designer Ross Watson Appears on the Polyhedron Podcast

At Dragon Con 2017 in Atlanta, Georgia, TAMagazine met Matthew from Headcanon Games and realized that we could help each other. So, for the first time, we are pleased to share the latest of Headcanon Games’ Polyhedron Podcast. In this episode, they sit down with game designer, Ross Watson.

Ross Watson has worked at Games Workshop, D20, Fantasy Flight Games and has written several role-playing game source and reference books.


The unwashed rabble of the Headcanon crew sit down with some microphones and deconstruct role-playing games in order to figure out why we like them so darn much. The topics may change from episode to episode but each one will rotate around the axis that is this eclectic little genre of pop entertainment. So sit back, relax, and put on those headphones as we look deep into the multifaceted world of RPGs.